You know there's something seriously wrong with a movie franchise when one needs to play a video game to get a full understanding. Unbeknownst to many a moviegoer, there is a fourth "Matrix" movie. It's called "Enter the Matrix"; and while yes, in reality it is a video game, it details plenty of plot points that the last installment of the series decides not to. Some may call this cheap commercialism, and I might be inclined to agree with them. But in a way, this seems fitting. For welcome to the most expensive video game ever made: "The Matrix Revolutions".
The film begins pretty much where the second one ("Reloaded") left off: Neo (Keanu Reeves) is being treated for a concussion while the rest of his pals (including Morpheus (Laurence Fishburn), Trinity (Carrie-Anne Moss), and Niobe (Jada Pinkett Smith)) try and come up with a way to ward off an upcoming attack from evil machines on the human city of Zion.
When Neo wakes up (yes, I am skipping a pretty substantial segment that has nothing to do with the rest of the movie) , he realizes something a little strange about one of his injured shipmates: he is, believe it or not, the human form of the evil computer program Agent Smith (Hugo Weaving in the role he will unfortunately be remembered the rest of his life for). Theres plenty of crap that ensues later, but what it all boils down to is that Neo must destroy Agent Smith before the machines destroy Zion.
If the above sounds at all bogus to you, you're not alone. I mentioned that this movie is really a fancy video game. It's true; all this movie really amounts to is a succession of big, expensive fights against big, mean baddies. You can almost feel the "levels" progressing as the film goes on and your patience gets thinner.
So therefore, don't expect any answers from "Revolutions". The first film was a mind-bending reality twist giving us plenty to think about while it redefined the rules of the action flick. The second, although hardly on par with the first, at least gave us some pretty damn cool action sequences while feeding us some inane psychobabble that we figured would be explained in the coming installment. Problem is, the third film gives us nothing, and lots of it. Andy and Larry Wachowski, the brothers responsible for writing and directing this mess, set up enormous questions that were better off being left unanswered. They prove themselves incabaple of even dealing with any of the issues they raised in the two previous films. Instead, they show that they'd much rather just blow everything up. Brilliant.
But, in my last ditch effort to try and give the series the benefit of the doubt, I went online to see what Matrix fans had to say. Maybe there was some hidden meaning or inner layer I just totally missed out on. I found myself wholly disappointed there, as well. Most of my unanswered questions stayed that way, but people did seem to have theories about some of them. I do not mean to offend anyone when I say that those "theories" or "reasons" sounded much more like excuses to me. Excuses that were trying to justify, instead of ponder over, the Wachowski's monumental flop.
To tell you the truth, I really wouldn't care about all of this if the action sequences, which take up so much of the movie's time, were exciting or at the very least entertaining. Too bad those were failures, too. While the final fight between Neo and Agent Smith is interesting for at least the first few minutes, watching an incredibly fake Zion being pummeled by equally fake machines with only a spray of machine gun fire to show for themselves is downright boring. And that lasts for a half an hour, folks, with plenty more where that came from. So what we get with "The Matrix Revolutions" is, really, a video game. One with video game-quality acting, writing and directing. But to tell you something honestly, I've played video games that generate adrenaline a lot better than this.